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Unity Project
unity game making.PNG

First Unity Game Project (2017 - 2018)

My first ever project that I start working on by myself, as a means to challenge and improve upon my skills as a developer over the course of a year. This first person game was the first big instance in which I learned how programming, 3D art, animation, sound and design all came together.

About the Game

The game was a first person 3D puzzle game, where the objective was to get to the end of each area and try to escape with each character.

There were 3 characters (technically 4), each of whom had a different ability and provided a different method to completing the puzzles.

And while there was a story to tie the characters together, the main focus of making the game was really focusing on improving my skills as a developer and learning the engine.

Character Name: Koo

The first character, had an ability where hints would be given at what to do next, once used.

The gameplay focuses on puzzle solving and using wits.

Character Name: Tzune

The second character, who's ability allows her to push and break objects by interacting with them.

The gameplay focuses on strength and movement.

Character Select Tzune.PNG
Tzune's Power.PNG
Character Select Noru.PNG
Noru's Power.PNG

Character Name: Noru

The third Character, who's ability allows her to see any interactable objects and items within view, which are seen by a pink highlight.

Gameplay revolves around using this ability to see hidden objects and or to get around in dark areas.

Looking back at the Development Process

I planned to make 2 levels for each character, with the first level using the same layout for all characters but with different solutions to the puzzles, and a second level, different and tailored for each character's abilities. 

During development, I made sure that I was constantly trying new things and improving on my programming and knowledge as I got more and more used to using Unity. And looking back at my old code, I could see how bad it was with how innefficient and messy it was in the past.

Programming was not the only thing I looked to improving either, as my modelling and rigging was also something I did myself, and got better with as time went on. Even now, years later, I still find my models and rigs seeing improvement compared to what I used to make.

Looking back at it all, I will never forget that this Unity project was what started all of my self improvement. I hope that when I look back on this project once again in the future, I can feel that I have grown even more experienced with game development.

Feel free to download and give my game a try!

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