Games Programmer
Summary of my Work
Just a quick summary of what programs and languages I have experience in, as well as any noteworthy projects that I worked on in University.
Programming Languages Used
-
C#
-
C++
-
Java
-
Python
![magic game.PNG](https://static.wixstatic.com/media/3624e9_6c67f6e47c8047079f2b8328c97a366c~mv2.png/v1/crop/x_0,y_11,w_908,h_702/fill/w_413,h_319,al_c,q_85,usm_0.66_1.00_0.01,enc_auto/magic%20game_PNG.png)
Engines Used
-
Unity
-
Unreal Engine
-
Android Studio
-
RPG Maker VX
-
Eclipse
My recreation of the turn structure in Magic the Gathering
Graphical Software Used
-
Blender
-
Maya
-
Gimp
-
Photoshop
![gba game.PNG](https://static.wixstatic.com/media/3624e9_128272f6225a4b69aebcb163c95d71a5~mv2.png/v1/crop/x_5,y_0,w_722,h_518/fill/w_88,h_63,al_c,q_85,usm_0.66_1.00_0.01,blur_2,enc_auto/gba%20game_PNG.png)
GBA platformer game that I made
Notable Projects
-
3D Animation - A 3D animation modeled and animated in Blender
-
Group Project - Learned to work with a team and was responsible for the game design and Games Design Document
-
Vita Game - Made use of Vita's inbuilt technologies to make an Augmented Reality game.
-
Honours Project - Using C++ I programmed a tool that helps game designers calculate the experience required for each monster in an RPG.
Feel free to look and browse! This section is split into years, the work I have done in each year I was at University. If you are still curious as to what else I have done outside of university, feel free to check out my Personal Work section.
Some projects are also available to download to try, so feel free to check them out!